Configured before you see it
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Valheim server on the internet.

Valheim servers with crossplay on and a join password generated for you.
Read before you buy
Short, practical reading from the people who run the platform - what to size, what to watch, and what tends to go wrong.

Valheim · 18 min read
Before you rent a Valheim server: RAM and CPU by group size, ping and location, BepInEx mods, world upload, backups, crossplay and the pricing traps to avoid.

Valheim · 12 min read
How a Valheim server admin finds and recovers a player's lost tombstone with pos, goto, ghost and god, the vanilla workarounds, and when to spawn the gear back.

Valheim · 12 min read
How a group takes on the Ashlands on a dedicated server: the Drakkar crossing, a safe landing, siege weapons, Flametal, Fader, and the load the biome puts on players.
Plans
Five sizes, priced by what they actually give you. Every tier carries the same panel, the same file access and the same backups - bigger simply means more room.
$6/month
$9/month
$12/month
$16/month
$20/month
| Plan | Memory | NVMe storage | vCPU | Backups | /month | Order |
|---|---|---|---|---|---|---|
| Starter | 2 GB | 15 GB | 1 | 2 | $6 | |
| Standard | 3 GB | 20 GB | 1.5 | 2 | $9 | |
| Advanced | 4 GB | 30 GB | 2 | 2 | $12 | |
| Pro | 6 GB | 40 GB | 2.5 | 2 | $16 | |
| Premium | 8 GB | 50 GB | 3 | 2 | $20 |
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Valheim server on the internet.
Live output, command input and the server's own logs - not a filtered summary. Web-server noise is folded behind a counter you can switch off.
A full file manager with an editor, plus SFTP credentials. Upload mods, edit configs, pull a world down to your machine.
Taken on demand or on a schedule, restored with a button. Deleting a server takes its backups with it, on purpose.
Add and remove ports yourself from the Network tab, including the query and RCON ports where the game wants them.
Invite friends or staff with granular permissions - console only, files only, no billing - through subusers, roles and teams.
Memory is what decides whether a server holds together, so start there. The Starter tier gives 2 GB and 1 vCPU, which suits a private group. The Advanced tier at 4 GB is where most public servers sit, and Premium at 8 GB exists for the servers that stay full.
Storage matters more than people expect once mods and backups are involved - plans here run from 15 GB to 50 GB of NVMe. Moving up or down a tier later does not rebuild your world; it changes the limits on the container you already have.
If you are not sure, take the middle tier. It is cheaper to move up after a busy weekend than to spend one explaining lag to your players.
from $5/moPaper servers: the same Minecraft, several times faster than vanilla, with plugin support.
from $7/moNeeds your own keyCounter-Strike 2 servers, sized for competitive and community play.
You must own this game - you supply your own steam game server token after checkout.
from $9/moNeeds your own keyFiveM roleplay servers on FXServer, with txAdmin available.
You must own this game - you supply your own fivem licence key after checkout.
from $19/moPalworld dedicated servers, sized so a full lobby does not spend the evening rubber-banding.