A panel that hides nothing
Full file manager, SFTP, a real console, scheduled tasks, subusers with granular permissions and one-click database access. Not a cut-down view of your own server.
Game servers, applications, websites and databases on one panel. NVMe storage, instant deployment, a real console and file manager, and plans sized against hardware that can actually honour them. From $3.
Everything on one panel
One file manager, one console, one bill, whether that is a hundred-player Squad server or a Node.js API.
Minecraft, CS2, Arma 3, Factorio and 27 more. Running in under a minute.
31 product linesfrom $3/mo →
Node.js, Python and Rust, deployed straight from Git.
3 product linesfrom $4/mo →
nginx and PHP, SFTP, and your own domain in front.
2 product linesfrom $3/mo →
PostgreSQL and MongoDB, a password per server.
2 product linesfrom $6/mo →
Root access on real hardware, delivered within a day.
1 product linefrom $17/mo →
Game server hosting
Every one deployed automatically with a working configuration - the right Java version, a generated admin password, the map already created. Ranked by how often they are hosted, not by what we would rather sell.
from $5/moPaper servers: the same Minecraft, several times faster than vanilla, with plugin support.
from $7/moNeeds your own keyCounter-Strike 2 servers, sized for competitive and community play.
You must own this game - you supply your own steam game server token after checkout.
from $9/moNeeds your own keyFiveM roleplay servers on FXServer, with txAdmin available.
You must own this game - you supply your own fivem licence key after checkout.
from $14/moPalworld dedicated servers, sized so a full lobby does not spend the evening rubber-banding.
Why RE:NODE
Anybody can rent you a container. What decides whether you stay is whether the backups restore, whether the console tells the truth, and whether the plan you bought can run what you bought it for.
Full file manager, SFTP, a real console, scheduled tasks, subusers with granular permissions and one-click database access. Not a cut-down view of your own server.
Pay and the server is built, configured and started. No queue, no ticket, no waiting for somebody to press a button in another timezone.
Every plan carries backup slots, and restoring one is a button rather than an email. Backups are taken off the machine they protect.
Plans are sized against what the hardware can actually honour, and audited before they go on sale. We would rather sell you a smaller server than one that will not start.
Point a server at a repository and branch. It pulls on boot, and can redeploy itself the moment you push, with a record of every deploy.
The panel, the shop and the automation are ours. When something is wrong we change the code, not the excuse.
Transparency
Real sites and applications, on the same hardware and the same panel you would be buying.
42 more servers are running here. See everything running →
How it works
31 games, plus Node.js, Python, Rust, PHP, PostgreSQL and MongoDB.
Five tiers per product line, priced by memory, storage and cores - never by hidden feature gates.
PayPal, card, wallet balance or bank transfer. Invoices are issued for all of them.
The server is created, the game installed and started, and the console is live in your browser.
Pick a plan, pay, and the panel builds it while the receipt is still on screen. Change your mind later - plans move up and down without rebuilding your world.