Configured before you see it
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other FiveM server on the internet.

FiveM roleplay servers on FXServer, with txAdmin available.
You supply one thing yourself
FiveM is only sold with a credential its publisher issues to a person, so you need to own the game yourself and provide it after checkout. We cannot create it for you and we never share one between customers. Your server is built immediately; the game installation waits until you paste it into the Setup tab, then runs itself.
Read before you buy
Short, practical reading from the people who run the platform - what to size, what to watch, and what tends to go wrong.

Guides · 12 min read
How a FiveM server uses a database: the panel database slot, the oxmysql connection string, importing a framework schema, slow queries and backups.

Guides · 12 min read
How ESX, QBCore and Qbox differ, what each one needs underneath it, how resources load, and which framework to pick for a new roleplay server.

Guides · 12 min read
Every line of a FiveM server.cfg: endpoints, sv_maxclients, OneSync, game build, convars, ACE permissions and the settings worth changing.
Plans
Five sizes, priced by what they actually give you. Every tier carries the same panel, the same file access and the same backups - bigger simply means more room.
$9/month
$14/month
$19/month
$25/month
$33/month
| Plan | Memory | NVMe storage | vCPU | Backups | /month | Order |
|---|---|---|---|---|---|---|
| Starter | 2 GB | 20 GB | 1 | 2 | $9 | |
| Standard | 4 GB | 30 GB | 1.5 | 2 | $14 | |
| Advanced | 6 GB | 40 GB | 2 | 2 | $19 | |
| Pro | 8 GB | 60 GB | 2.5 | 2 | $25 | |
| Premium | 12 GB | 85 GB | 3.5 | 2 | $33 |
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other FiveM server on the internet.
Live output, command input and the server's own logs - not a filtered summary. Web-server noise is folded behind a counter you can switch off.
A full file manager with an editor, plus SFTP credentials. Upload mods, edit configs, pull a world down to your machine.
Taken on demand or on a schedule, restored with a button. Deleting a server takes its backups with it, on purpose.
Add and remove ports yourself from the Network tab, including the query and RCON ports where the game wants them.
Invite friends or staff with granular permissions - console only, files only, no billing - through subusers, roles and teams.
Memory is what decides whether a server holds together, so start there. The Starter tier gives 2 GB and 1 vCPU, which suits a private group. The Advanced tier at 6 GB is where most public servers sit, and Premium at 12 GB exists for the servers that stay full.
Storage matters more than people expect once mods and backups are involved - plans here run from 20 GB to 85 GB of NVMe. Moving up or down a tier later does not rebuild your world; it changes the limits on the container you already have.
If you are not sure, take the middle tier. It is cheaper to move up after a busy weekend than to spend one explaining lag to your players.
from $5/moPaper servers: the same Minecraft, several times faster than vanilla, with plugin support.
from $7/moNeeds your own keyCounter-Strike 2 servers, sized for competitive and community play.
You must own this game - you supply your own steam game server token after checkout.
from $19/moPalworld dedicated servers, sized so a full lobby does not spend the evening rubber-banding.
from $6/moValheim servers with crossplay on and a join password generated for you.