Configured before you see it
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Minecraft server on the internet.

Paper servers: the same Minecraft, several times faster than vanilla, with plugin support.
Read before you buy
Short, practical reading from the people who run the platform - what to size, what to watch, and what tends to go wrong.

Minecraft · 14 min read
Set up an All the Mods 10 server step by step: the server files, NeoForge install, Java 21, user_jvm_args.txt, RAM by player count and the crashes people hit.

Minecraft · 14 min read
ATM9 or ATM10 for a group server: Minecraft and loader versions, what changes in play, RAM and CPU cost, stability, and why a world cannot move between them.

Minecraft · 14 min read
Set up a BungeeCord proxy step by step: the official jar, every config.yml key that matters, backend settings, firewalling and the errors people hit first.
Plans
Five sizes, priced by what they actually give you. Every tier carries the same panel, the same file access and the same backups - bigger simply means more room.
$5/month
$9/month
$14/month
$22/month
$34/month
| Plan | Memory | NVMe storage | vCPU | Backups | /month | Order |
|---|---|---|---|---|---|---|
| Starter | 2 GB | 15 GB | 1 | 2 | $5 | |
| Standard | 4 GB | 30 GB | 1.5 | 2 | $9 | |
| Advanced | 6 GB | 50 GB | 2 | 2 | $14 | |
| Pro | 10 GB | 75 GB | 2.5 | 2 | $22 | |
| Premium | 14 GB | 100 GB | 3.5 | 2 | $34 |
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Minecraft server on the internet.
Live output, command input and the server's own logs - not a filtered summary. Web-server noise is folded behind a counter you can switch off.
A full file manager with an editor, plus SFTP credentials. Upload mods, edit configs, pull a world down to your machine.
Taken on demand or on a schedule, restored with a button. Deleting a server takes its backups with it, on purpose.
Add and remove ports yourself from the Network tab, including the query and RCON ports where the game wants them.
Invite friends or staff with granular permissions - console only, files only, no billing - through subusers, roles and teams.
Memory is what decides whether a server holds together, so start there. The Starter tier gives 2 GB and 1 vCPU, which suits a private group. The Advanced tier at 6 GB is where most public servers sit, and Premium at 14 GB exists for the servers that stay full.
Storage matters more than people expect once mods and backups are involved - plans here run from 15 GB to 100 GB of NVMe. Moving up or down a tier later does not rebuild your world; it changes the limits on the container you already have.
If you are not sure, take the middle tier. It is cheaper to move up after a busy weekend than to spend one explaining lag to your players.
from $7/moNeeds your own keyCounter-Strike 2 servers, sized for competitive and community play.
You must own this game - you supply your own steam game server token after checkout.
from $9/moNeeds your own keyFiveM roleplay servers on FXServer, with txAdmin available.
You must own this game - you supply your own fivem licence key after checkout.
from $19/moPalworld dedicated servers, sized so a full lobby does not spend the evening rubber-banding.
from $6/moValheim servers with crossplay on and a join password generated for you.