Configured before you see it
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Palworld server on the internet.

Palworld dedicated servers, sized so a full lobby does not spend the evening rubber-banding.
Read before you buy
Short, practical reading from the people who run the platform - what to size, what to watch, and what tends to go wrong.

Palworld · 11 min read
How Palworld server mods work: UE4SS Lua mods, pak and LogicMods folders, server-side versus client mods, Linux limits, and surviving game updates.

Palworld · 10 min read
Why a Palworld server slows down as bases grow: base camp and worker limits, wild spawns, dropped items, server FPS from the REST API, and when to restart.

Palworld · 10 min read
Move a Palworld co-op world onto a dedicated server: where the save lives, DedicatedServerName, WorldOption.sav, and the host save fix for the lost character.
Plans
Five sizes, priced by what they actually give you. Every tier carries the same panel, the same file access and the same backups - bigger simply means more room.
$19/month
$25/month
$31/month
$38/month
| Plan | Memory | NVMe storage | vCPU | Backups | /month | Order |
|---|---|---|---|---|---|---|
| Standard | 8 GB | 40 GB | 2 | 2 | $19 | |
| Advanced | 10 GB | 50 GB | 2.5 | 2 | $25 | |
| Pro | 12 GB | 70 GB | 3 | 2 | $31 | |
| Premium | 14 GB | 90 GB | 3.5 | 2 | $38 |
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Palworld server on the internet.
Live output, command input and the server's own logs - not a filtered summary. Web-server noise is folded behind a counter you can switch off.
A full file manager with an editor, plus SFTP credentials. Upload mods, edit configs, pull a world down to your machine.
Taken on demand or on a schedule, restored with a button. Deleting a server takes its backups with it, on purpose.
Add and remove ports yourself from the Network tab, including the query and RCON ports where the game wants them.
Invite friends or staff with granular permissions - console only, files only, no billing - through subusers, roles and teams.
Memory is what decides whether a server holds together, so start there. The Standard tier gives 8 GB and 2 vCPU, which suits a private group. The Pro tier at 12 GB is where most public servers sit, and Premium at 14 GB exists for the servers that stay full.
Storage matters more than people expect once mods and backups are involved - plans here run from 40 GB to 90 GB of NVMe. Moving up or down a tier later does not rebuild your world; it changes the limits on the container you already have.
If you are not sure, take the middle tier. It is cheaper to move up after a busy weekend than to spend one explaining lag to your players.
from $5/moPaper servers: the same Minecraft, several times faster than vanilla, with plugin support.
from $7/moNeeds your own keyCounter-Strike 2 servers, sized for competitive and community play.
You must own this game - you supply your own steam game server token after checkout.
from $9/moNeeds your own keyFiveM roleplay servers on FXServer, with txAdmin available.
You must own this game - you supply your own fivem licence key after checkout.
from $6/moValheim servers with crossplay on and a join password generated for you.