Configured before you see it
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Palworld server on the internet.

Palworld dedicated servers, sized so a full lobby does not spend the evening rubber-banding.
Read before you buy
Short, practical reading from the people who run the platform - what to size, what to watch, and what tends to go wrong.

Guides · 11 min read
Set an admin password, run every Palworld admin command in game or over RCON, drive the REST API with curl, and make bans stick on a dedicated server.

Guides · 13 min read
Where PalWorldSettings.ini really lives, what each option does, sensible values for a private group, and why an uploaded co-op world ignores the file.

Sizing · 12 min read
Palworld holds every pal in memory whether anyone is near it or not. Real RAM figures by group size, the settings that set the ceiling, and what to do when it climbs.
Plans
Five sizes, priced by what they actually give you. Every tier carries the same panel, the same file access and the same backups - bigger simply means more room.
$19/month
$25/month
$31/month
$38/month
| Plan | Memory | NVMe storage | vCPU | Backups | /month | Order |
|---|---|---|---|---|---|---|
| Standard | 8 GB | 40 GB | 2 | 2 | $19 | |
| Advanced | 10 GB | 50 GB | 2.5 | 2 | $25 | |
| Pro | 12 GB | 70 GB | 3 | 2 | $31 | |
| Premium | 14 GB | 90 GB | 3.5 | 2 | $38 |
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Palworld server on the internet.
Live output, command input and the server's own logs - not a filtered summary. Web-server noise is folded behind a counter you can switch off.
A full file manager with an editor, plus SFTP credentials. Upload mods, edit configs, pull a world down to your machine.
Taken on demand or on a schedule, restored with a button. Deleting a server takes its backups with it, on purpose.
Add and remove ports yourself from the Network tab, including the query and RCON ports where the game wants them.
Invite friends or staff with granular permissions - console only, files only, no billing - through subusers, roles and teams.
Memory is what decides whether a server holds together, so start there. The Standard tier gives 8 GB and 2 vCPU, which suits a private group. The Pro tier at 12 GB is where most public servers sit, and Premium at 14 GB exists for the servers that stay full.
Storage matters more than people expect once mods and backups are involved - plans here run from 40 GB to 90 GB of NVMe. Moving up or down a tier later does not rebuild your world; it changes the limits on the container you already have.
If you are not sure, take the middle tier. It is cheaper to move up after a busy weekend than to spend one explaining lag to your players.
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